# pebbleWorld

A notebook for a fictional world: who's who, what's true, who knows it, and when it happened.

From the pebblebase pebble box: https://pebblebase.dev/box/pebble-world

## Ask it

- Who knows why the lighthouse went dark?
- Add a smuggler named Wren who believes the mayor is lying.
- Show the timeline of the old war.
- Give me three possible origins for the feud, as proposals.
- Lock this edition and start a new draft from it.

## What's inside

- Records: worlds; editions, draft or locked; characters, places, factions and objects; facts: proposed, accepted or rejected, open or secret; relationships; what each character knows, believes or suspects; continuity questions.
- Views: Overview (table), Fact board (board), Accepted lore (table), Timeline (table), Who knows what (table), Continuity questions (table).
- Reminders: none.
- Tests: 70.

## Good to know

- It keeps your world consistent, but can't prove your prose free of contradictions.
- Secrets are kept out of the ordinary views, not locked away.
- Text only: maps and pictures are links you add.

## Rebuilt

Rebuilt 2026-10-13 in Claude: 70 tests pass.

## The prompt

Paste this into a chat with pebblebase connected. Setup steps: https://pebblebase.dev/pebblebase/agent-guide.md

Help me build a fictional world. Keep worlds with a premise; editions of each world that start as drafts; characters, places, factions and objects; facts that are proposed, accepted or rejected, and open or secret, with an optional place in the story's order; relationships between them; what each character knows, believes or suspects; and continuity questions to resolve.

Views: an overview, a board of facts by whether they're proposed, accepted or rejected, accepted lore, a timeline in story order, relationships, who knows what, open continuity questions, and an author view of secrets. Leave secret facts out of the other views.

Rules: your ideas stay proposals until I accept them. Everything in an edition belongs to that edition. Only characters can know things, once per fact, and a belief doesn't have to be true. Finishing an edition needs a summary and no open continuity questions, and locks it: changes then go in a new draft copied from it, all at once or not at all. Unknown story order stays unknown rather than guessed. Anything another record points to can't be deleted.

Write these as tests first. Inside the story, invent freely within what we agreed; ask me about anything outside it.
